Rikette.tv

See it in action

Three steps

+1:00 Clip saved · last 60 seconds
Try it
  1. 01

    Play

    Rikette sits in the tray and keeps the last 60 seconds of your game in memory. Nothing is written until you ask.

  2. 02

    Press Alt 1

    The clip is already encoded, so the last minute is written straight from memory: no re-encode, nothing to wait for. A “Clip saved” banner pops up in-game.

  3. 03

    Share

    Trim it, drop it in Discord with Export for Discord, or upload it and paste the link anywhere.

Light · while you play

Next to nothing

Even with its window open, Rikette sits at 0% CPU and a few megabytes of memory. Less than your music player, a fraction of a chat app.

Recording runs in its own process, which holds the last minute in memory and encodes on your GPU, so your game keeps its frames. No browser engine bundled, and only 57 MB of OBS’s 466 MB.

NameCPUMemoryDisk
Discord (6)0%592.8 MB0.1 MB/s
Firefox (22)1.4%5,193.2 MB0.2 MB/s
Rikette0%6.9 MB0 MB/s
Spotify (8)1.3%796.3 MB0.1 MB/s
Steam Client WebHelper (9)0%731.4 MB0 MB/s
Windows Task Manager · app window open

Open source, under the hood

Read the code on GitHub
  1. 01

    Open source

    The desktop app is GPL-3.0. Read the code, build it yourself and see exactly what runs on your PC. No feed, and no account needed to record.

  2. 02

    Written in Rust

    The app and its recorder are Rust: small, quick to start and careful with memory. Recording runs in its own process, so a crashing game hook never takes the app down, and it restarts on its own.

  3. 03

    Built on OBS

    Records with libobs, the engine inside OBS Studio: the same game capture and the same NVENC, AMF and Quick Sync encoders streamers use. Without the scenes to set up.

In the editor and the clip menu

Export for Discord

A full clip is too big to post without Nitro. One click makes a copy under 20 MB, at the best quality that fits.

  • Short clips stay 1080p at 60 fps; longer ones get a little smaller.
  • Keeps your trim and audio volumes, and mixes game and mic into one track so Discord plays both.
  • Drag the card that pops up straight into a Discord chat.
  • Your original clip is untouched; exports go to a “Discord exports” folder.

The rundown

Everything in the app

  1. 01

    Finds your game

    Spots the game you are playing and hooks it on its own. If an anti-cheat blocks that, it records your screen instead of saving a black clip. Display and window modes too.

  2. 02

    Encodes on your GPU

    Encodes on your graphics card: NVIDIA, AMD or Intel, with x264 when there is none. Native, 1440p, 1080p or 720p, at 30 or 60 fps.

  3. 03

    Your buffer, your key

    Keep the last 15, 30, 60 seconds. Alt + 1 is global and works in full screen; rebind it to any combo.

  4. 04

    Game and mic, apart

    Desktop audio and your microphone are saved on separate tracks, with mic boost up to 200%.

  5. 05

    A real editor

    Trim with in and out handles, loop the selection, set each audio track’s volume, then save a copy or overwrite.

  6. 06

    Export for Discord

    One button makes a copy under 20 MB that keeps your trim and volumes. Drag it straight into a chat.

  7. 07

    Links that play

    Upload a clip and its link is on your clipboard. It plays right in Discord and other chats, and stays the same if you trim the clip later.

  8. 08

    All your clips

    Every clip is a plain MP4 in a folder named after the game. Browse them as a grid, search by title or game, rename in place.

  9. 09

    Stays out of the way

    Starts with Windows in the tray, restarts capture on its own if it crashes, and updates itself when you open it.

Free. Pro if you share a lot.

Pricing

Pro

€4.99/ month · or €39 / year
  • Everything in Free
  • 150 GB of cloud storage
  • No cap on cloud clips

Why Rikette

Not a feed, like Medal. Not tied to one GPU, like ShadowPlay. No scenes to set up, like OBS, which it runs on.

Just the key.